Blog posts

Things 5th Edition Should Have Kept

I will always contend that the biggest liability to 4th edition was the way in which players simply rejected it out of hand without giving it a real chance to shine.  4th edition was released in June of 2008 and playtest for 5th was already happening in  May of 2012.  That’s not even four full years before your replacement is […]

Being a (Better) Player

There’s a fair number of blogs and videos about being a good player, or a better player or a great player.  This is merely the things that I’ve noticed in my  decades as a GM that make a player stand out (in a good way), make the game more entertaining and/or make my job as the GM easier.  It’s by […]

Fallout 2d20 Review

Just for disclosure – I was involved in the playtesting of this game starting from the first Beta and have been running an ongoing campaign using those rules while we waited for the final release. There’s now an official Fallout tabletop RPG from the folks at Modiphius who’ve previously brought us Star Trek Adventures, Conan: Adventures in an Age Undreamed […]

Wild Talents Campaign – The War

Some background to the Wild Talents game I’ll be running shortly.  The goal here is to sum up, relatively quickly, what the characters would know about the initial assault and what sort of games the players can expect. The Initial Assault Until January 1 2020, Earth suspected that they weren’t alone in the universe but there was no definitive proof.  […]

Wild Talents – The Invaders

Just in case people are following along sequentially.  I’ve decided on a 250 point campaign but completely removed the Booster Extra to stop things from getting ludicrous.  It’s a potential issue in a game system that lets you emulate both street level and cosmic level. Naming the Invaders Oh my god do I hate naming things.  I always look at […]

Into the Fire

So having mulled it over in my brain for a few days I’ve decided that of the two ideas that had equal votes from my players I’m going to go with the super powered resistance vs. alien invader campaign.  Partially because I’ve been wondering how to do a Strikeforce Morituri game for the last little while and partially because it’s […]

Building a Campaign

Limitless Buffet I am a firm believer that campaigns have finite lifespans, either because the characters have achieved max level, the players have no more stories to tell in that world or that things just start to feel flat.  While there do exist long term, multi-generational campaigns my thought is always…why?  There are so many games out there, so many […]

Sentinel Comics RPG

The Sentinel Comics RPG from Greater Than Good Games is a new super hero game set in the universe of their Sentinels of the Multiverse Card Game.  I think I would more accurately describe it as a super-hero comics RPG rather than the less specific “super-hero game”.  While the core book lacks any information regarding a specific setting there’s still […]

Sentinels of the Multiverse Issue Summaries

Sentinel Comics RPG is one of the few games I get to play in and our awesome GM Tony has taken our randomly generated characters and our weirdness and run with it.  He’s also kind enough to put together issue summaries at the end of each issue. These are the stories that encapsulate our first “Collection” where we meet our […]