The World of Ommatia
55 islands separated not by water in most cases, but by a vast ocean of sand.
This is a homebrew D&D home campaign in a world of my own devising. The game has been going on for a few years now, and the world has become vast and interesting.
Currently, we’ve put our main campaign on pause due to social distancing, but a second campaign with most of our players playing from home has begun!
“The Great Confusion” is set in the turbulent time 1000 years before the original game. Something colossal has just happened in the world, but no one remembers it. Soldiers return from war, unable to remember who they were fighting. Things are returning to normal, but no one remembers what was not normal before. A little bit mystery, a little bit chaos, the world is trying to get to grips with uncertainty and things that don’t add up.